The Division 2: Update 8.5 Patch Notes Overview

By Zuhaad Ali
Ubisoft

The Division 2 will be getting a brand-new update in the first week of April. Ubisoft has made it clear that the update 8.5 for The Division 2 will bring some great list of changes in-game. They didn’t reveal the exact date and time for the update 8.5 as of now. Below, we have the patch notes overview for his new update in The Division 2.

The Division 2: Update 8.5 Patch Notes Overview

Bug Fixes

  • Fixing an issue causing graphic issues and crashes on PC due to corrupted shader cache files.
  • Fixing an issue causing the loss of the “Striker’s Gamble” stacks or not being able to acquire them.
  • Fixing an issue causing agents to be unable to revive team mates.
  • Fixing an issue causing the League UI to completely reset.
    • The League challenges will still reset for week two which will allow players to continue their progress.

 Gameplay Changes

  • Control Points can now be reset by changing Global Difficulty.
    • Changing Directives will not reset Control Points.

 Balance Changes

  • NPCs
    • BTSU Support Station
      • Reducing tick rate of Support Station healing.
      • Elite Support Stations will only provide overheal once per NPC.
      • Capping the heal amount a NPC can receive from the Support Station.
  • Warhounds
    • Increasing intention icon duration to allow players more time to react to the windup
    • Reducing the 360 spin from Warhound Minigun to 2 spins (down from 3)
    • Increasing windup warning of triple shoot of Warhound Grenadier.
    • Increasing after shoot delay of triple shoot of Warhound Grenadier.
    • Slightly increasing the cooldown of moving shoot of Warhound Grenadier.
  • Tank archetype reaction to Hive / Turret
    • Adding more distance checks so Tanks don’t rush at a hive next to a player.
    • Reducing threat limit so Tanks don’t switch targets too suddenly.
  • Outcast Incendiary / Molotov
    • Reducing duration and tick damage slightly.
  • Pentagon Bosses
    • Reducing Drone Helicopter health and damage.
    • Slightly reduce health and armor for Brenner.
    • Reducing Brenner’s mortar damage.
    • Decreasing armor of John ‘Architect” Figgs.
  • Mortars
    • Reducing damage of mortars in Coney Island.
    • Increase delay between UI warning and explosion damage of mortars in the Washington National Zoo.
    • Fixing general damage scaling issues with mortars.
  • Skills
    • Assault Turret
      • Improving auto-targeting of Assault Turret to better prioritize NPCs it can shoot, and which are close to it.
  • Assault Drone
    • Improving behavior to prevent the Drone from becoming stuck.
    • Improving the consistency of firing and pathing.
  • Poison Status Effect
    • Reducing tick interval, damage and duration.

 Exotics and Talent Changes:

  • Sawyer’s Kneepads – Reworked
    • Cannot be staggered by explosions.
    • Increase total weapon damage by 3% each second you are not moving. Stacks up to 10x and stacks are lost when moving.
    • This exotic only provides defensive attributes and no brand bonus, so now has potential for high damage and makes it appealing to both red and blue builds.
  • Imperial Dynasty – Buff
    • Reduced cooldown to 35s (down from 40)
  • Dodge City Gunslinger
    • Reduced charge up time 30s (from 50s)
  • Diamondback – Reworked
    • Now Grants all shots guaranteed crits for 5s after hitting a mark.
  • Merciless/Ruthless – Buff
    • Explosion damage increased to 1200% (up from 900%)
  • Tag Team – Reworked
    • The last enemy you have damaged with a skill is marked.
    • Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 6s.
    • Cooldown: 4s
    • Does not consume mark if no skill is on cooldown.
  • Reassigned – Buff
    • Killing an enemy adds 1 round of a random special ammo into your sidearm.
    • Reduced cooldown to 15s (down from 20s).
  • Tamper Proof – Reworked
    • Enemies that walk within 3m of your hive, turret, or remote pulse are shocked.
    • Arm time: 2s.
    • Increased cooldown per skill to 10s (up from 5s)
  • Empathic Resolve – Buff
    • Repairing an ally, increases their total weapon and skill damage by 3-15% for 20s (up from 10s). 1-7% if self/
  • Creeping Death
    • When you apply a status effect, it is also applied to all enemies within 8m (up from 5m) of your target.
    • Reduced cooldown to 15s (down from 20s).

The Division 2 is now available on PlayStation 4, Xbox One, PC, and Google Stadia.